using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class RuneResolveWin : Window { [SerializeField] Text m_ItemCount0; [SerializeField] Text m_ItemCount1; [SerializeField] Text m_ItemResolveCount0; [SerializeField] Text m_ItemResolveCount1; [SerializeField] Button m_Resolve; [SerializeField] ScrollerController m_Controller; [SerializeField] List