using System.Collections; using System.Collections.Generic; using UnityEngine; using LitJson; namespace vnxbqy.UI { public struct TowerSweepResult { public int towerId; public int floorId; public int essence; public int magicEssence; public Item[] items; } public struct TowerSweepResultJsonParser { public Dictionary SDTowerItem; public Dictionary SDTowerPoint; public Dictionary SDTowerYsog; } }