//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, September 18, 2017 //-------------------------------------------------------- using vnxbqy.UI; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class UnionStoreWin : StoreUIBasic, SecondWindowInterface { #region 成员变量 [SerializeField] private ScrollerController _shopCtrl; [SerializeField] private Text _moneyNumText; [SerializeField] private Toggle _toolToggle; [SerializeField] Button getPathBtn; [SerializeField] private Toggle _mountStoneToggle; [SerializeField] private Toggle _mountSkillBookToggle; [SerializeField] private Text m_RefreshTimeText; #endregion private int _unionLv; StoreModel _storeModel; StoreModel m_storeModel { get { return _storeModel ?? (_storeModel = ModelCenter.Instance.GetModel()); } } int shopId = 0; #region Built-in List displayStoreDatas = new List(); public Button close { get; set; } protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren