using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class TaichiGetRewardWin : Window { [SerializeField] Button sureBtn; protected override void BindController() { } protected override void AddListeners() { sureBtn.AddListener(CloseWin); } protected override void OnPreOpen() { } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } private void CloseWin() { CloseImmediately(); } } }