//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, October 16, 2017 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class TeamListWin : Window, SecondWindowInterface { [SerializeField] TeamMissionGroup m_MissionList; [SerializeField] Transform m_ContainerNoTeam; [SerializeField] CyclicScroll m_TeamList; [SerializeField] ButtonEx m_Refresh; [SerializeField] Button m_AutoFind; [SerializeField] Text m_MatchState; [SerializeField] Button m_CreateTeam; [SerializeField] Button m_ExitTeam; float autoRefreshTimer = 0f; TeamModel model { get { return ModelCenter.Instance.GetModel(); } } #region Built-in public Button close { get; set; } protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren