using System; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class ItemsConfirmCell : CellView { [SerializeField] ItemCell itemCell; public void Display(int index) { int itemID = ConfirmCancel.getItems[index].id; itemCell.Init(new ItemCellModel(itemID, false, (ulong)ConfirmCancel.getItems[index].count)); itemCell.button.SetListener(() => { ItemTipUtility.Show(itemID); }); } } }