using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { [RequireComponent(typeof(CanvasGroup))] public class ScrollTipDetail : MonoBehaviour { RichText text; CanvasGroup canvasGroup; [HideInInspector] public ScrollTip.ScrollTipState presentState = ScrollTip.ScrollTipState.Idle; private float m_Time = 0; private Vector3 pos = Vector3.zero; private float m_TipShowTime; private float m_TipHideTime; private float m_TipDistance; private void Awake() { canvasGroup = GetComponent(); text = transform.Find("Text").GetComponent(); } public void ShowTip(SystemHintData _hint) { text.SetExtenalData(_hint.extentionData); text.text = _hint.message; } public void SetTipConfig(float _showTime,float _hideTime,float _dis) { m_TipShowTime = _showTime; m_TipHideTime = _hideTime; m_TipDistance = _dis; } public void Play(ScrollTip.ScrollTipState state) { m_Time = 0; canvasGroup.alpha = 1; pos = transform.localPosition; presentState = state; } private void LateUpdate() { m_Time += Time.deltaTime; switch (presentState) { case ScrollTip.ScrollTipState.Idle: { m_Time = Mathf.Min(m_Time, m_TipShowTime); if (m_Time >= m_TipShowTime) { m_Time = 0; var index = ScrollTip.m_ActiveTips.IndexOf(this); if (index == 0) { presentState = ScrollTip.ScrollTipState.Hide; } else { presentState = ScrollTip.ScrollTipState.None; } } } break; case ScrollTip.ScrollTipState.Move: { m_Time = Mathf.Min(m_Time, ScrollTip.tipMoveTime); transform.localPosition = Vector3.Lerp(pos, pos.SetY(pos.y + m_TipDistance), m_Time / ScrollTip.tipMoveTime); if (m_Time >= ScrollTip.tipMoveTime) { m_Time = 0; presentState = ScrollTip.ScrollTipState.Idle; ScrollTip.OnTipComplete(); } } break; case ScrollTip.ScrollTipState.Hide: { m_Time = Mathf.Min(m_Time, m_TipHideTime); canvasGroup.alpha = 1 - m_Time / m_TipHideTime; if (m_Time >= m_TipHideTime) { m_Time = 0; presentState = ScrollTip.ScrollTipState.None; ScrollTip.Release(this); ScrollTip.OnTipComplete(); } } break; } } } }