using System.Collections; using System.Collections.Generic; using UnityEngine; namespace vnxbqy.UI { public class DemonDungeonLabel : MonoBehaviour { [SerializeField] TextMesh m_Label1; [SerializeField] TextMesh m_Label2; public void Display(string label1, string label2) { m_Label1.text = label1; m_Label2.SetActive(!string.IsNullOrEmpty(label2)); m_Label2.text = label2; } } }