using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class WorldMapSkip : SingletonMonobehaviour { Action onSceneLoadCompleted; private void Awake() { StageLoad.Instance.onStageLoadFinish += OnStageLoadFinish; } protected override void OnDestroy() { StageLoad.Instance.onStageLoadFinish -= OnStageLoadFinish; base.OnDestroy(); } private void OnStageLoadFinish() { StartCoroutine(OnStageLoadDelay()); } public void PushCMD(Action _onSceneLoaded) { onSceneLoadCompleted = _onSceneLoaded; } public void StopCMD() { onSceneLoadCompleted = null; } IEnumerator OnStageLoadDelay() { yield return null; if (onSceneLoadCompleted != null) { onSceneLoadCompleted(); onSceneLoadCompleted = null; } } }