using System.Collections; using System.Collections.Generic; using UnityEngine; public static class ColorUtility { public static readonly Color dwhite = new Color(1f,1f,1f,1f); public static readonly Color dgray = new Color(0.5f,0.5f,0.5f,1f); public static Color SetR(this Color color,float r) { color.r = r; return color; } public static Color SetG(this Color color,float g) { color.g = g; return color; } public static Color SetB(this Color color,float b) { color.b = b; return color; } public static Color SetA(this Color color,float a) { color.a = a; return color; } }