using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.IO; using System.Text; using vnxbqy.UI; using LitJson; public class GMCommand : SingletonMonobehaviour { public void Begin() { } private void Update() { if (Input.GetKeyDown(KeyCode.F1)) { if (!WindowCenter.Instance.IsOpen()) { WindowCenter.Instance.Open(); } else { WindowCenter.Instance.Close(); } } if (Input.GetKeyDown(KeyCode.F2)) { if (!WindowCenter.Instance.IsOpen()) { WindowCenter.Instance.Open(); } else { WindowCenter.Instance.Close(); } } } }