using System.Collections; using System.Collections.Generic; using UnityEngine; public static class SnxxzUtility { public static UnityPlatform flatForm { get { #if UNITY_EDITOR return UnityPlatform.Editor; #elif UNITY_IOS || UNITY_IPHONE return UnityPlatform.Iphone; #elif UNITY_STANDALONE return UnityPlatform.Standalone; #elif UNITY_ANDROID return UnityPlatform.Android; #else return UnityPlatform.Editor; #endif } } }