using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI { [XLua.Hotfix] public class GatherSoulResultItemCell : CellView { [SerializeField] GatherSoulItemBehaviour m_Item; [SerializeField] UIEffect m_QualityEffect; public void Display(int id, int count) { var itemConfig = Config.Instance.Get(id); m_Item.Display(id, 1); m_Item.DisplayCount(count); m_QualityEffect.StopImediatly(); var effectId = itemConfig.ItemColor == 3 ? 1136 : itemConfig.ItemColor == 4 ? 1137 : itemConfig.ItemColor == 5 ? 1138 : 0; if (effectId > 0) { m_QualityEffect.effect = effectId; m_QualityEffect.Play(); } } } }