//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, September 13, 2017 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class FairyWearWin : Window { #region 成员变量 [SerializeField] Image wear01Img; [SerializeField] Image wear02Img; private Button m_CloseBtn; private Button m_WearBtn01; private Button m_WearBtn02; private ItemCell m_ItemCell01; private ItemCell m_ItemCell02; private ItemModel m_ItemModel01 = null; private ItemModel m_ItemModel02 = null; private Text m_WearText01; private Text m_WearText02; #endregion ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel(); } } PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel(); } } ItemModel curItemModel; #region Built-in protected override void BindController() { m_CloseBtn = transform.Find("CloseBtn").GetComponent