using Snxxz.UI; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class BuyEquipTip : MonoBehaviour { #region TopUI [SerializeField] Button closeBtn; [SerializeField] Text titleText; [SerializeField] Text equipScoreDes; [SerializeField] Text equipScoreValue; [SerializeField] Text needLvDes; [SerializeField] Text needLvValue; [SerializeField] List needPointTextlist = new List(); [SerializeField] List needPointNumlist = new List(); [SerializeField] Text dateText; [SerializeField] ItemCell itemCell; [SerializeField] Text realmTitleText; [SerializeField] Image realmImg; #endregion #region MidUI [SerializeField] RectTransform attrContent; [SerializeField] ScrollRect scrollRect; [SerializeField] LayoutElement scrollLayout; [SerializeField] GameObject basicAttr; [SerializeField] Text basicTitleText; [SerializeField] Text basicAttrDes; [SerializeField] GameObject exhaustedAttr; [SerializeField] Text exhaustedTitleText; [SerializeField] Text exhaustedAttrDes; [SerializeField] GameObject legendAttr; [SerializeField] Text legendTitleText; [SerializeField] Text legendCntPreview; [SerializeField] Text legendAttrDes; [SerializeField] GameObject washAttr; [SerializeField] Text washTitleText; [SerializeField] Text washAttrDes; [SerializeField] GameObject gemAttr; [SerializeField] Text gemTitleText; [SerializeField] List gemObjlist = new List(); [SerializeField] GameObject suitAttr; [SerializeField] Text suitTitleText; [SerializeField] ScrollerController suirAttrCtrl; [SerializeField] List attrCutLinelist = new List(); #endregion #region BottomUI [SerializeField] GameObject bottomPart; [SerializeField] EquipSource equipSource; [SerializeField] private RectTransform _numberGo; [SerializeField] Text vipInfoText; [SerializeField] Text buyCountText; [SerializeField] Text buyPriceText; [SerializeField] RectTransform moneyRect; [SerializeField] Image moneyIcon; [SerializeField] Button reduceBtn; [SerializeField] Button plusBtn; [SerializeField] Button buyCountBtn; [SerializeField] RectTransform btnGroup; [SerializeField] GameObject operateBtn; #endregion [SerializeField] Text buyBtnText; [SerializeField] NumKeyBoard numKeyboard; [SerializeField] CanvasGroup tipAlpha; Dictionary needPointDict = new Dictionary(); ItemTipsModel _itemTipsModel; ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel()); } } StoreModel _storeModel; StoreModel m_storeModel { get { return _storeModel ?? (_storeModel = ModelCenter.Instance.GetModel()); } } ItemAttrData itemAttrData; BuyItemPopModel buyItem; BuyShopItemLimit shopItemLimit; int canBuyCnt = 0; int buyCnt = 0; int curVipIndex = -1; bool isVipBuy = false; Color32 conditionColor = new Color32(255, 244, 205, 255); private int curAttrTypeNum = 0; public void InitModel(ItemAttrData attrData) { curAttrTypeNum = 0; itemAttrData = attrData; buyItem = BuyItemPopModel.Instance; shopItemLimit = m_storeModel.GetBuyShopLimit((uint)buyItem.storeConfig.ID); InitUI(); closeBtn.AddListener(OnClickCloseBtn); reduceBtn.onClick.AddListener(OnClickReduceBuyNum); plusBtn.onClick.AddListener(OnClickPlusBuyNum); buyCountBtn.onClick.AddListener(OnClickCountBtn); numKeyboard.onConfirm.AddListener(OnClickConfirmBtn); numKeyboard.onValueChange.AddListener(OnClickNum); } private void OnEnable() { bottomPart.gameObject.SetActive(false); StartCoroutine(SetScrollSize()); } IEnumerator SetScrollSize() { yield return null; yield return null; attrContent.anchoredPosition3D = new Vector3(attrContent.anchoredPosition3D.x, 0, 0); SetMidUIHeight(attrContent.rect.height); StartCoroutine(ShowBottomPart()); } IEnumerator ShowBottomPart() { yield return null; bottomPart.gameObject.SetActive(true); SetBottomUI(); StartCoroutine(SetPanelScale()); } IEnumerator SetPanelScale() { yield return null; itemTipsModel.SetCurTips(this.GetComponent()); //this.transform.localScale = Vector3.one; tipAlpha.alpha = 1; } private void InitUI() { #region 设置TopUI titleText.text = itemTipsModel.GetItemTipsTitle(itemAttrData); titleText.color = UIHelper.GetUIColor(itemAttrData.itemConfig.ItemColor); ItemCellModel cellModel = new ItemCellModel(itemAttrData.itemId,itemAttrData.isPreview, (ulong)itemAttrData.count, itemAttrData.isBind ,itemAttrData.guid,itemAttrData.packType,itemAttrData.isCompare, itemAttrData.useDataDict); itemCell.Init(cellModel); equipScoreDes.text = Language.Get("EquipWin_EquipPointText_1"); equipScoreValue.text = itemAttrData.score.ToString(); CheckUselimit(); if (itemAttrData.itemConfig.ExpireTime > 0) { SetDateLimitUI(itemAttrData.itemConfig.ExpireTime); } else { dateText.gameObject.SetActive(false); } #endregion #region 设置MidUI SetBasicAttrUI(); SetExhaustedAttrUI(); SetLegendAttrUI(); SetWashAttrUI(); SetGemAttrUI(); SetSuitAttrUI(); for (int i = 0; i < attrCutLinelist.Count; i++) { if (i == curAttrTypeNum - 1) { attrCutLinelist[curAttrTypeNum - 1].SetActive(false); } else { attrCutLinelist[i].SetActive(true); } } #endregion CreateFuncBtn(); } private void OnDisable() { closeBtn.RemoveAllListeners(); reduceBtn.RemoveAllListeners(); plusBtn.RemoveAllListeners(); buyCountBtn.RemoveAllListeners(); numKeyboard.onConfirm.RemoveAllListeners(); numKeyboard.onValueChange.RemoveAllListeners(); } private void CheckUselimit() { int[] uselimits = itemAttrData.itemConfig.UseCondiType; if (uselimits == null) return; needLvValue.gameObject.SetActive(false); needLvDes.gameObject.SetActive(false); realmTitleText.gameObject.SetActive(false); realmImg.gameObject.SetActive(false); for (int i = 0; i < needPointTextlist.Count; i++) { needPointTextlist[i].gameObject.SetActive(false); needPointNumlist[i].gameObject.SetActive(false); } for (int i = 0; i < uselimits.Length; i++) { switch (uselimits[i]) { case 0: if (itemAttrData.itemConfig.UseLV > 1) { needLvValue.gameObject.SetActive(true); needLvDes.gameObject.SetActive(true); } needLvDes.text = Language.Get("KnapS110"); if (itemAttrData.isHavePutLimit) { needLvValue.text = itemAttrData.itemConfig.UseLV.ToString(); if (PlayerDatas.Instance.baseData.LV >= itemAttrData.itemConfig.UseLV) { needLvValue.color = conditionColor; needLvDes.color = conditionColor; } else { needLvValue.color = UIHelper.GetUIColor(TextColType.Red); needLvDes.color = UIHelper.GetUIColor(TextColType.Red); } } else { needLvValue.text = 1.ToString(); needLvDes.color = conditionColor; needLvValue.color = conditionColor; } break; case 1: if(itemAttrData.isHavePutLimit) { realmTitleText.gameObject.SetActive(true); realmImg.gameObject.SetActive(true); realmTitleText.text = Language.Get("RealmLimit1"); RealmConfig realmConfig = RealmConfig.Get(itemAttrData.itemConfig.RealmLimit); if (itemAttrData.itemConfig.RealmLimit <= 0) { realmImg.SetSprite("NoRealm"); } else { if (realmConfig != null) { realmImg.SetSprite(realmConfig.Img); } } realmImg.SetNativeSize(); if (PlayerDatas.Instance.baseData.realmLevel >= itemAttrData.itemConfig.RealmLimit) { realmTitleText.color = conditionColor; } else { realmTitleText.color = UIHelper.GetUIColor(TextColType.Red); } } break; case 2: RefreshNeedPointUI(); break; } } } private void SetDateLimitUI(double time) { dateText.gameObject.SetActive(true); TimeSpan t = TimeSpan.FromSeconds(time); if (t.TotalDays > 1) { dateText.text = Language.Get("EquipInfo_OverdueDay", (int)t.TotalDays); } else if (t.TotalHours > 1) { dateText.text = Language.Get("EquipInfo_OverdueHour", (int)t.TotalHours); } else if (t.TotalMinutes > 1) { dateText.text = Language.Get("EquipInfo_OverdueMin", (int)t.TotalMinutes); } else if (t.TotalMinutes > 0) { dateText.text = Language.Get("EquipInfo_OverdueMin", 1); } else if (t.TotalSeconds <= 0) { dateText.text = Language.Get("EquipInfo_Overdued"); } } private void RefreshNeedPointUI() { needPointDict.Clear(); if (itemAttrData.itemConfig.LimitSTR > 0) { needPointDict.Add(AttrEnum.POWER, itemAttrData.itemConfig.LimitSTR); } if (itemAttrData.itemConfig.LimitPHY > 0) { needPointDict.Add(AttrEnum.AGILITY, itemAttrData.itemConfig.LimitPHY); } if (itemAttrData.itemConfig.LimitPNE > 0) { needPointDict.Add(AttrEnum.MENTALITY, itemAttrData.itemConfig.LimitPNE); } List needlist = needPointDict.Keys.ToList(); int i = 0; float offset = 0; for (i = 0; i < needPointTextlist.Count; i++) { if (i < needlist.Count) { needPointTextlist[i].gameObject.SetActive(true); needPointNumlist[i].gameObject.SetActive(true); offset = needPointDict[needlist[i]] - UIHelper.GetPropertyMapPlayerData(needlist[i]); switch (needlist[i]) { case AttrEnum.POWER: if (itemAttrData.isHavePutLimit) { SetNeedPointUI(needPointDict[needlist[i]], offset, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS113")); } else { SetNeedPointUI(1, 0, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS113")); } break; case AttrEnum.AGILITY: if (itemAttrData.isHavePutLimit) { SetNeedPointUI(needPointDict[needlist[i]], offset, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS112")); } else { SetNeedPointUI(1, 0, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS112")); } break; case AttrEnum.MENTALITY: if (itemAttrData.isHavePutLimit) { SetNeedPointUI(needPointDict[needlist[i]], offset, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS111")); } else { SetNeedPointUI(1, 0, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS111")); } break; } } else { needPointTextlist[i].gameObject.SetActive(false); needPointNumlist[i].gameObject.SetActive(false); } } } private void SetNeedPointUI(float needPoint, float offset, Text needPoinText, Text needPoinNum, string msg) { if (offset > 0) { needPoinNum.text = UIHelper.AppendStringColor(TextColType.Red, StringUtility.Contact(needPoint, Language.Get("KnapS118", offset))); needPoinText.text = UIHelper.AppendStringColor(TextColType.Red, msg); } else { needPoinNum.color = conditionColor; needPoinText.color = conditionColor; needPoinNum.text = needPoint.ToString(); needPoinText.text = msg; } } #region 设置属性UI private void SetBasicAttrUI() { curAttrTypeNum = 1; basicAttr.SetActive(true); basicTitleText.text = Language.Get("RolePanel_BaseAttrText_1"); basicAttrDes.text = itemTipsModel.GetBasicAttr(itemAttrData); } private void SetExhaustedAttrUI() { if(itemAttrData.exhaustedMaxDataDict == null) { exhaustedAttr.SetActive(false); return; } curAttrTypeNum = 2; exhaustedAttr.SetActive(true); exhaustedTitleText.text = Language.Get("EquipWin_ExtinctPropObj_Text_1"); exhaustedAttrDes.text = itemTipsModel.GetExhaustedAtrr(itemAttrData); } private void SetLegendAttrUI() { if(itemAttrData.legendDataDict == null) { legendAttr.SetActive(false); return; } curAttrTypeNum = 3; legendAttr.SetActive(true); legendTitleText.text = Language.Get("EquipWin_LegendPropObj_Text_1"); legendAttrDes.text = itemTipsModel.GetLegendAttr(itemAttrData); if (itemAttrData.isPreview) { legendCntPreview.gameObject.SetActive(true); switch (itemAttrData.itemConfig.EquipPlace) { case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 12: legendCntPreview.text = itemTipsModel.GetEquipLegendAttrCntPreview(itemAttrData); break; case 101: case 102: case 103: case 104: case 105: legendCntPreview.text = itemTipsModel.GetDogzLegendAttrCntPreview(itemAttrData); break; } } else { legendCntPreview.gameObject.SetActive(false); } } private void SetWashAttrUI() { if(itemAttrData.washDataDict == null) { washAttr.SetActive(false); return; } switch (itemAttrData.itemConfig.EquipPlace) { case 101: case 102: case 103: case 104: case 105: washAttr.SetActive(false); return; } curAttrTypeNum = 4; washAttr.SetActive(true); washTitleText.text = Language.Get("EquipWin_WashPropObj_Text_1"); washAttrDes.text = itemTipsModel.GetWashAttr(itemAttrData); } private void SetGemAttrUI() { var packType = GeneralDefine.GetPackTypeByItemType(itemAttrData.itemConfig.Type); int[] gemOpenLvs = packType == PackType.JadeDynastyItem ? itemTipsModel.jadeDynastyGemOpenLvs : itemTipsModel.gemOpenLvs; if (itemAttrData.itemConfig.LV < gemOpenLvs[0]) { gemAttr.SetActive(false); return; } switch (itemAttrData.itemConfig.EquipPlace) { case 101: case 102: case 103: case 104: case 105: gemAttr.SetActive(false); return; } curAttrTypeNum = 5; gemAttr.SetActive(true); gemTitleText.text = Language.Get("EquipWin_GemPropObj_Text_1"); int cnt = 0; int vipCnt = 0; if (itemAttrData.itemConfig.LV >= gemOpenLvs[0]) { cnt++; } if (itemAttrData.itemConfig.LV >= gemOpenLvs[1]) { cnt++; } if (itemAttrData.itemConfig.LV >= gemOpenLvs[2]) { cnt++; } if (PlayerDatas.Instance.baseData.VIPLv >= itemTipsModel.gemOpenVipLv) { vipCnt++; } int i = 0; for (i = 0; i < gemObjlist.Count; i++) { int stoneId = 0; if (itemAttrData.stones != null) { if(i < itemAttrData.stones.Length) { stoneId = (int)itemAttrData.stones[i]; } } if(i < gemObjlist.Count - 1) { if (i < cnt) { gemObjlist[i].gameObject.SetActive(true); gemObjlist[i].InitModel(stoneId, i, itemAttrData.itemConfig.EquipPlace, false); } else { gemObjlist[i].InitModel(stoneId, i, itemAttrData.itemConfig.EquipPlace, true); gemObjlist[i].gameObject.SetActive(false); } } else { if (vipCnt != 0) { gemObjlist[i].InitModel(stoneId, i, itemAttrData.itemConfig.EquipPlace, false); } else { gemObjlist[i].InitModel(stoneId, i, itemAttrData.itemConfig.EquipPlace,true); } } } } private void SetSuitAttrUI() { if (itemAttrData.suitAttrDataDict == null) { suitAttr.SetActive(false); return; } switch (itemAttrData.itemConfig.EquipPlace) { case 101: case 102: case 103: case 104: case 105: suitAttr.SetActive(false); return; } curAttrTypeNum = 6; } private void SetMidUIHeight(float midHeight) { scrollRect.enabled = false; if (midHeight < itemTipsModel.equipMidHeights[0]) { scrollLayout.preferredHeight = itemTipsModel.equipMidHeights[0]; } else if (midHeight > itemTipsModel.equipMidHeights[1]) { scrollRect.enabled = true; scrollLayout.preferredHeight = itemTipsModel.equipMidHeights[1]; } else { scrollLayout.preferredHeight = midHeight; } } #endregion private void SetBottomUI() { SetBottomText(equipSource); numKeyboard.gameObject.SetActive(false); curVipIndex = -1; int nextVipIndex = -1; isVipBuy = buyItem.CheckIsVipBuy(buyItem.storeConfig, out curVipIndex, out nextVipIndex); canBuyCnt = 0; int addBuyCnt = 0; bool isLimitCnt = buyItem.CheckIsLimitBuyCnt(buyItem.storeConfig, out canBuyCnt, out addBuyCnt); bool isReachUpper = false; buyCnt = buyItem.GetCurBuyCnt(1, buyItem.GetRemainBuyCnt(canBuyCnt, shopItemLimit, isVipBuy), out isReachUpper); if (isVipBuy) { if (nextVipIndex != -1) { vipInfoText.gameObject.SetActive(true); vipInfoText.text = Language.Get("StoreWin108", canBuyCnt, StringUtility.Contact("V", buyItem.storeConfig.VIPLV[nextVipIndex]), addBuyCnt); } else { vipInfoText.gameObject.SetActive(false); } if (curVipIndex != -1) { btnGroup.gameObject.SetActive(true); } else { btnGroup.gameObject.SetActive(false); buyCnt = buyItem.GetCurBuyCnt(0, canBuyCnt, out isReachUpper); } } else { vipInfoText.gameObject.SetActive(false); btnGroup.gameObject.SetActive(true); } buyCountText.text = buyCnt.ToString(); RefreshBuyPrice(buyCnt); moneyIcon.SetIconWithMoneyType(buyItem.storeConfig.MoneyType); m_storeModel.SetBuyCnt(buyCnt); } private void CreateFuncBtn() { btnGroup.anchoredPosition3D = Vector3.zero; if (itemAttrData.tipsFuncBtnDic.Count > 0) { foreach (ItemOperateType key in itemAttrData.tipsFuncBtnDic.Keys) { Button btn = OnGUIButton(btnGroup.gameObject, operateBtn, key.ToString(), Language.Get(StringUtility.Contact("ItemHandle_", key.ToString()))); btn.RemoveAllListeners(); btn.onClick.AddListener(() => { OnClickCloseBtn(); itemAttrData.tipsFuncBtnDic[key](key, ""); }); } } } private Button OnGUIButton(GameObject parent, GameObject sourceBtn, string btnName, string textName) { GameObject go = Instantiate(sourceBtn); go.name = btnName; go.transform.SetParent(parent.transform); go.transform.Find("BtnText").GetComponent().text = textName; go.transform.localPosition = Vector3.zero; go.transform.localScale = Vector3.one; Button btn = go.GetComponent