using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class HeavenFailureWin : Window { [SerializeField] Button sureBtn; DungeonModel m_Model; DungeonModel model { get { return m_Model ?? (m_Model = ModelCenter.Instance.GetModel()); } } protected override void BindController() { } protected override void AddListeners() { sureBtn.AddListener(ClickSureBtn); } protected override void OnPreOpen() { } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } private void ClickSureBtn() { CloseImmediately(); model.ExitCurrentDungeon(); } } }