using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class ActivityPushCell : CellView { [SerializeField] Text nameText; [SerializeField] Text weekDayText; [SerializeField] Text timeText; [SerializeField] PushSwitchBtn pushBtn; [SerializeField] GameObject bgObj; SetPrivateModel privateModel { get { return ModelCenter.Instance.GetModel(); } } public void SetModel(int dailyId) { string title = ""; string weekDay = ""; string openTime = ""; privateModel.GetDailyInfoById(dailyId,out title,out weekDay,out openTime); nameText.text = title; weekDayText.text = weekDay; timeText.text = openTime; int index = privateModel.GetSwitchIndexById(dailyId); pushBtn.SetInit(index,privateModel.GetSwitchStateByIndex(index)); pushBtn.switchBtn.RemoveAllListeners(); pushBtn.switchBtn.AddListener(() => { if (pushBtn.onObj.activeInHierarchy) { pushBtn.RefreshSwitchUI(false); privateModel.RefreshPushSet(pushBtn.switchIndex, false); privateModel.RemoveActivityPush(dailyId); } else { pushBtn.RefreshSwitchUI(true); privateModel.RefreshPushSet(pushBtn.switchIndex, true); privateModel.AddActivityPush(dailyId); } }); if(this.index % 2 == 0) { bgObj.SetActive(true); } else { bgObj.SetActive(false); } } } }