using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.PostProcessing; public class PostProcessingIniter : PostProcessingBehaviour { [SerializeField] PPType m_PostProcessType = PPType.Scene; private void Awake() { if (profile != null) { PostProcessingUtility.RegisterPostProcessing(m_PostProcessType, this); } } } public enum PPType { Scene, UI, TreasureList, TreasureDetails, }