using System; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class SelectDogzItemWin : Window { [SerializeField] ScrollerController ctrl; [SerializeField] Button closeBtn; DogzModel dogzModel { get { return ModelCenter.Instance.GetModel(); } } protected override void BindController() { } protected override void AddListeners() { closeBtn.AddListener(CloseClick); } protected override void OnPreOpen() { CreateSelectItem(); } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } private void CreateSelectItem() { ctrl.Refresh(); for(int i = 0; i < dogzModel.selectEquipPlacelist.Count; i++) { ctrl.AddCell(ScrollerDataType.Header,i); } ctrl.Restart(); } } }