using UnityEngine; using System.Collections; public class MaterialLoader { public static Material Load(string modelName, string materialName) { string _bundleName = StringUtility.Contact(ResourcesPath.MOB_FOLDER_NAME, ResourcesPath.MOB_SUFFIX, modelName); string _assetName = materialName; AssetInfo _assetInfo = new AssetInfo(_bundleName, _assetName); Material _controller = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as Material; if (_controller == null) { DebugEx.LogErrorFormat("MaterialLoader.Load() => 加载不到资源: {0}.", _assetName); } return _controller; } }