using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Snxxz.UI { public class DungeonGetTreasureVictoryWin : DungeonVictoryWin { protected override void Display() { base.RequireDungeonExit(); m_ContainerPoivt.gameObject.SetActive(true); base.DrawGetExp(); base.DrawPassTime(); } } }