//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, March 15, 2018 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI { public class FairyTreasureCollectPanel : MonoBehaviour { [SerializeField] TreasureContainer[] m_TreasureContainers; public void Display(int _treasureId, bool _tween = false) { for (int i = 0; i < m_TreasureContainers.Length; i++) { var treasureContainer = m_TreasureContainers[i]; treasureContainer.container.gameObject.SetActive(false); for (int j = 0; j < treasureContainer.treasures.Length; j++) { var treasure = treasureContainer.treasures[j]; if (treasure == _treasureId) { treasureContainer.container.gameObject.SetActive(true); treasureContainer.container.Display(_treasureId, _tween); break; } } } } public void Dispose() { for (int i = 0; i < m_TreasureContainers.Length; i++) { var treasureContainer = m_TreasureContainers[i]; treasureContainer.container.gameObject.SetActive(false); treasureContainer.container.Dispose(); } } [System.Serializable] public struct TreasureContainer { public int[] treasures; public FairyTreasureCollect container; } } }