//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, November 10, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class DogzEquipPlusConfig : ConfigBase { public int id { get ; private set ; } public int equipplace { get ; private set ; } public int level { get ; private set ; } public int[] attType; public int[] attValue; public int upExpTotal { get ; private set ; } public override string getKey() { return id.ToString(); } public override void Parse() { try { id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; equipplace=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; level=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; string[] attTypeStringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); attType = new int[attTypeStringArray.Length]; for (int i=0;i