//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, November 23, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class GodWeaponEffectConfig : ConfigBase { public int id { get ; private set ; } public int type { get ; private set ; } public int level { get ; private set ; } public string effect { get ; private set; } public override string getKey() { return id.ToString(); } public override void Parse() { try { id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; type=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; level=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; effect = rawContents[3].Trim(); } catch (Exception ex) { DebugEx.Log(ex); } } } }