#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class AssetSourceWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(AssetSource); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 10, 10); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "allFromEditor", _g_get_allFromEditor); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "audioFromEditor", _g_get_audioFromEditor); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "effectFromEditor", _g_get_effectFromEditor); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "mobFromEditor", _g_get_mobFromEditor); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "refdataFromEditor", _g_get_refdataFromEditor); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "sceneFromEditor", _g_get_sceneFromEditor); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "shaderFromEditor", _g_get_shaderFromEditor); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "uiFromEditor", _g_get_uiFromEditor); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "builtInFromEditor", _g_get_builtInFromEditor); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "luaFromEditor", _g_get_luaFromEditor); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "allFromEditor", _s_set_allFromEditor); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "audioFromEditor", _s_set_audioFromEditor); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "effectFromEditor", _s_set_effectFromEditor); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "mobFromEditor", _s_set_mobFromEditor); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "refdataFromEditor", _s_set_refdataFromEditor); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "sceneFromEditor", _s_set_sceneFromEditor); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "shaderFromEditor", _s_set_shaderFromEditor); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "uiFromEditor", _s_set_uiFromEditor); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "builtInFromEditor", _s_set_builtInFromEditor); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "luaFromEditor", _s_set_luaFromEditor); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { AssetSource gen_ret = new AssetSource(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to AssetSource constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_allFromEditor(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, AssetSource.allFromEditor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_audioFromEditor(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, AssetSource.audioFromEditor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_effectFromEditor(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, AssetSource.effectFromEditor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_mobFromEditor(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, AssetSource.mobFromEditor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_refdataFromEditor(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, AssetSource.refdataFromEditor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_sceneFromEditor(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, AssetSource.sceneFromEditor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_shaderFromEditor(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, AssetSource.shaderFromEditor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_uiFromEditor(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, AssetSource.uiFromEditor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_builtInFromEditor(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, AssetSource.builtInFromEditor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_luaFromEditor(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, AssetSource.luaFromEditor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_allFromEditor(RealStatePtr L) { try { AssetSource.allFromEditor = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_audioFromEditor(RealStatePtr L) { try { AssetSource.audioFromEditor = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_effectFromEditor(RealStatePtr L) { try { AssetSource.effectFromEditor = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_mobFromEditor(RealStatePtr L) { try { AssetSource.mobFromEditor = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_refdataFromEditor(RealStatePtr L) { try { AssetSource.refdataFromEditor = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_sceneFromEditor(RealStatePtr L) { try { AssetSource.sceneFromEditor = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_shaderFromEditor(RealStatePtr L) { try { AssetSource.shaderFromEditor = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_uiFromEditor(RealStatePtr L) { try { AssetSource.uiFromEditor = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_builtInFromEditor(RealStatePtr L) { try { AssetSource.builtInFromEditor = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_luaFromEditor(RealStatePtr L) { try { AssetSource.luaFromEditor = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }