using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class HorseConfig : IConfigPostProcess { static Dictionary itemUnlockHorseMap = new Dictionary(); public void OnConfigParseCompleted() { itemUnlockHorseMap[UnlockItemID] = HorseID; } public static int GetItemUnLockHorse(int itemId) { if (itemUnlockHorseMap.ContainsKey(itemId)) { return itemUnlockHorseMap[itemId]; } return 0; } }