using UnityEngine; using System.Collections; // C0 07 跨服战场加入召集场次 #tagCGCrossBattlefieldJoinByCall public class IL_CC007_tagCGCrossBattlefieldJoinByCall : GameNetPackBasic { public byte Hour; //战场开启时 public byte Minute; //战场开启分 public uint BuyPlayerID; //加入目标玩家的召集队伍,即购买召集场的玩家ID public IL_CC007_tagCGCrossBattlefieldJoinByCall () { combineCmd = (ushort)0x1801; _cmd = (ushort)0xC007; } public override void WriteToBytes () { WriteBytes (Hour, NetDataType.BYTE); WriteBytes (Minute, NetDataType.BYTE); WriteBytes (BuyPlayerID, NetDataType.DWORD); } }