using UnityEngine; using System.Collections; // C0 08 跨服战场召集场次踢人 #tagCGCrossBattlefieldCallKick public class IL_CC008_tagCGCrossBattlefieldCallKick : GameNetPackBasic { public byte Hour; //战场开启时 public byte Minute; //战场开启分 public uint TagPlayerID; //目标玩家ID,即要被踢出去的玩家ID public IL_CC008_tagCGCrossBattlefieldCallKick () { combineCmd = (ushort)0x1801; _cmd = (ushort)0xC008; } public override void WriteToBytes () { WriteBytes (Hour, NetDataType.BYTE); WriteBytes (Minute, NetDataType.BYTE); WriteBytes (TagPlayerID, NetDataType.DWORD); } }