using UnityEngine; using System.Collections; // B3 13 吃喜糖 #tagCMMarryEatCandy public class IL_CB313_tagCMMarryEatCandy : GameNetPackBasic { public uint PlayerIDA; // 喜糖所属玩家IDA public uint PlayerIDB; // 喜糖所属玩家IDB public IL_CB313_tagCMMarryEatCandy () { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xB313; } public override void WriteToBytes () { WriteBytes (PlayerIDA, NetDataType.DWORD); WriteBytes (PlayerIDB, NetDataType.DWORD); } }