using UnityEngine; using System.Collections; // B3 15 离婚 #tagCMMarryBreak public class IL_CB315_tagCMMarryBreak : GameNetPackBasic { public byte BreakType; // 0-和平离婚;1-强制离婚 public IL_CB315_tagCMMarryBreak () { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xB315; } public override void WriteToBytes () { WriteBytes (BreakType, NetDataType.BYTE); } }