using UnityEngine; using System.Collections; // B3 25 玩家魅力值信息 #tagGCPlayerCharmValueInfo public class IL_DTCB325_tagGCPlayerCharmValueInfo : DtcBasic { public override void Done(GameNetPackBasic vNetPack) { base.Done(vNetPack); IL_HB325_tagGCPlayerCharmValueInfo vNetData = vNetPack as IL_HB325_tagGCPlayerCharmValueInfo; FlowerGiftModel.Instance.UpdateCharm(vNetData); } }