using UnityEngine; using System.Collections; // A1 09 玩家累计在线时长 #tagMCOnLineTimeTotal public class IL_HA109_tagMCOnLineTimeTotal : GameNetPackBasic { public uint OnLineTimeTotal; //累计在线时长(秒) public IL_HA109_tagMCOnLineTimeTotal () { _cmd = (ushort)0xA109; } public override void ReadFromBytes (byte[] vBytes) { TransBytes (out OnLineTimeTotal, vBytes, NetDataType.DWORD); } }