using vnxbqy.UI; using System; using System.Collections.Generic; using UnityEngine.UI; using System.Collections; using UnityEngine; //竞技场记录列表 public class ArenaRecordCell : ILBehaviour { AvatarCell ImageHead; Text TextPlayerName; Text TextPlayerTime; Text TextPlayerFight; Text TextPlayerScore; Text TextPlayerScoreAll; Button Btn_OK; Image ImageYFC; protected override void Awake() { ImageHead = proxy.GetWidgtEx("ImageHead"); TextPlayerName = proxy.GetWidgtEx("TextPlayerName"); TextPlayerTime = proxy.GetWidgtEx("TextPlayerTime"); TextPlayerScore = proxy.GetWidgtEx("TextPlayerScore"); TextPlayerScoreAll = proxy.GetWidgtEx("TextPlayerScoreAll"); TextPlayerFight = proxy.GetWidgtEx("TextPlayerFight"); Btn_OK = proxy.GetWidgtEx