using vnxbqy.UI; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; class EquipShenDecomposeWin : ILWindow { Button closeBtn; static ScrollerController scrollerShen; ScrollerController scrollerDecom; Button deCompose; EquipModel equipModel { get { return ModelCenter.Instance.GetModel(); } } static PackModel packModel { get { return ModelCenter.Instance.GetModel(); } } #region Built-in protected override void BindController() { closeBtn = proxy.GetWidgtEx