using vnxbqy.UI; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ShentongSkillCell : ILBehaviour { ImageEx skillIcon; Image m_CoolDownMask; Text m_CoolDown; Button skillBtn; bool inCountDown = false; float timer = 0f; int m_skillId = 0; protected override void Awake() { skillIcon = proxy.GetWidgtEx("Img_Icon"); m_CoolDownMask = proxy.GetWidgtEx("MaskImage1"); m_CoolDown = proxy.GetWidgtEx("Text"); skillBtn = proxy.GetWidgtEx