using vnxbqy.UI; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //竞技场主购买竞技次数 class FosterBuyWin : ILWindow { int m_ItemID = 0;//购买物品ID uint m_Level; int m_Count = 0; int m_CountMax = 0; int Unit = 0; int OnePrice = 0; Image m_MoneyIcon; Image m_MoneyIcon1; Text m_ItemInfo; Text m_BuyCountTxt;//准备购买几个 Text m_ItemPrice;//单价 Text m_ItemAllPrice;//总价 Button m_ReduceBtn; Button m_AddBtn; Button m_CloseBtn; Button m_BuyBtn; Button m_CancelBtn; Button m_MaxBtn; ItemCell m_ItemCell; StoreModel storeModel { get { return ModelCenter.Instance.GetModel(); } } protected override void BindController() { m_ItemCell = proxy.GetWidgtEx("ItemCell"); m_MoneyIcon = proxy.GetWidgtEx("MoneyIcon"); m_MoneyIcon1 = proxy.GetWidgtEx("MoneyIcon1"); m_ItemInfo = proxy.GetWidgtEx("ItemInfo"); m_BuyCountTxt = proxy.GetWidgtEx("BuyCountTxt"); m_ItemPrice = proxy.GetWidgtEx("ItemPrice"); m_ItemAllPrice = proxy.GetWidgtEx("ItemAllPrice"); m_AddBtn = proxy.GetWidgtEx