//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, June 11, 2019 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; using DG.Tweening; //培养主UI public class FosterWin : ILWindow { RawImage RawImage3D; Text m_txtFosterName; //名字 UIEffect m_UIeffectLVUp; List m_FosterInfo = new List(); List m_FosterFeed = new List(); Dictionary TrainDict = new Dictionary(); Button Button_Close;//关闭 bool IsChangeBool = false; MountModel mountModel { get { return ModelCenter.Instance.GetModel(); } } PetModel petmodel { get { return ModelCenter.Instance.GetModel(); } } PackModel packModel { get { return ModelCenter.Instance.GetModel(); } } bool bFirstOpen = false; int EquipID = 14; int FeedBtnNum = -1; #region Built-in protected override void BindController() { m_UIeffectLVUp = proxy.GetWidgtEx("UieffectLVUp"); m_txtFosterName = proxy.GetWidgtEx("Txt_Title"); Button_Close = proxy.GetWidgtEx