//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, January 23, 2018 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class GatherSoulBaseWin : OneLevelWin { protected override void AddListeners() { base.AddListeners(); SetFunctionListener(0, OpenGatherSoul); SetFunctionListener(1, OpenXunbao); } protected override void OnPreOpen() { base.OnPreOpen(); } protected override void OnActived() { base.OnActived(); } protected override void OnPreClose() { base.OnPreClose(); } private void OpenGatherSoul() { CloseSubWindows(); functionOrder = 0; WindowCenter.Instance.Open(); } private void OpenXunbao() { CloseSubWindows(); functionOrder = 1; WindowCenter.Instance.Open(); } } }