//-------------------------------------------------------- // [Author]: Fish // [ Date ]: 2024年5月17日 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class SkillConfig { public readonly int SkillID; public readonly string SkillName; public readonly int SkillTypeID; public readonly int SkillLV; public readonly int SkillMaxLV; public readonly int UseType; public readonly int FuncType; public readonly int CastTime; public readonly int SkillType; public readonly int HurtType; public readonly int ContinueUse; public readonly int AtkType; public readonly int AtkRadius; public readonly int Tag; public readonly int AtkDist; public readonly int StiffTime; public readonly int CoolDownTime; public readonly int MP; public readonly int HP; public readonly int XP; public readonly int UseItemID; public readonly int UseItemCount; public readonly int Effect1; public readonly int EffectValue11; public readonly int EffectValue12; public readonly int EffectValue13; public readonly int Effect2; public readonly int EffectValue21; public readonly int EffectValue22; public readonly int EffectValue23; public readonly int Effect3; public readonly int EffectValue31; public readonly int EffectValue32; public readonly int EffectValue33; public readonly int Effect4; public readonly int EffectValue41; public readonly int EffectValue42; public readonly int EffectValue43; public readonly int Effect5; public readonly int EffectValue51; public readonly int EffectValue52; public readonly int EffectValue53; public readonly int Effect6; public readonly int EffectValue61; public readonly int EffectValue62; public readonly int EffectValue63; public readonly int HappenRate6; public readonly int LastTime6; public readonly int SkillEnhance1; public readonly int SkillEnhance2; public readonly int StateSkillLV; public readonly int LearnSkillReq; public readonly int LearnSkillLV; public readonly int LearnLVReq; public readonly int LearnSkillPointReq; public readonly int FightPower; public readonly int LVUpCostMoneyType; public readonly int LVUpCostMoney; public readonly int LVUpCostExp; public readonly int ClientActionLimit; public readonly int ClientSkillSeriesLimit; public readonly int SkillOfSeries; public readonly int ExpendMPRate; public readonly int ExAttr1; public readonly int ExAttr3; public readonly int ExAttr4; public readonly int ExAttr5; public readonly int WarnInfo; public readonly int CtrlActionID; public readonly int BuffEffectID; public readonly int EffectName; public readonly string IconName; public readonly string SkillNameIcon; public readonly string Description; public readonly string BuffDescription; public readonly string Skillsource; public readonly int Skillactmark; public readonly int BuffDisplay; public SkillConfig() { } public SkillConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0],out SkillID); SkillName = tables[1]; int.TryParse(tables[2],out SkillTypeID); int.TryParse(tables[3],out SkillLV); int.TryParse(tables[4],out SkillMaxLV); int.TryParse(tables[5],out UseType); int.TryParse(tables[6],out FuncType); int.TryParse(tables[7],out CastTime); int.TryParse(tables[8],out SkillType); int.TryParse(tables[9],out HurtType); int.TryParse(tables[10],out ContinueUse); int.TryParse(tables[11],out AtkType); int.TryParse(tables[12],out AtkRadius); int.TryParse(tables[13],out Tag); int.TryParse(tables[14],out AtkDist); int.TryParse(tables[15],out StiffTime); int.TryParse(tables[16],out CoolDownTime); int.TryParse(tables[17],out MP); int.TryParse(tables[18],out HP); int.TryParse(tables[19],out XP); int.TryParse(tables[20],out UseItemID); int.TryParse(tables[21],out UseItemCount); int.TryParse(tables[22],out Effect1); int.TryParse(tables[23],out EffectValue11); int.TryParse(tables[24],out EffectValue12); int.TryParse(tables[25],out EffectValue13); int.TryParse(tables[26],out Effect2); int.TryParse(tables[27],out EffectValue21); int.TryParse(tables[28],out EffectValue22); int.TryParse(tables[29],out EffectValue23); int.TryParse(tables[30],out Effect3); int.TryParse(tables[31],out EffectValue31); int.TryParse(tables[32],out EffectValue32); int.TryParse(tables[33],out EffectValue33); int.TryParse(tables[34],out Effect4); int.TryParse(tables[35],out EffectValue41); int.TryParse(tables[36],out EffectValue42); int.TryParse(tables[37],out EffectValue43); int.TryParse(tables[38],out Effect5); int.TryParse(tables[39],out EffectValue51); int.TryParse(tables[40],out EffectValue52); int.TryParse(tables[41],out EffectValue53); int.TryParse(tables[42],out Effect6); int.TryParse(tables[43],out EffectValue61); int.TryParse(tables[44],out EffectValue62); int.TryParse(tables[45],out EffectValue63); int.TryParse(tables[46],out HappenRate6); int.TryParse(tables[47],out LastTime6); int.TryParse(tables[48],out SkillEnhance1); int.TryParse(tables[49],out SkillEnhance2); int.TryParse(tables[50],out StateSkillLV); int.TryParse(tables[51],out LearnSkillReq); int.TryParse(tables[52],out LearnSkillLV); int.TryParse(tables[53],out LearnLVReq); int.TryParse(tables[54],out LearnSkillPointReq); int.TryParse(tables[55],out FightPower); int.TryParse(tables[56],out LVUpCostMoneyType); int.TryParse(tables[57],out LVUpCostMoney); int.TryParse(tables[58],out LVUpCostExp); int.TryParse(tables[59],out ClientActionLimit); int.TryParse(tables[60],out ClientSkillSeriesLimit); int.TryParse(tables[61],out SkillOfSeries); int.TryParse(tables[62],out ExpendMPRate); int.TryParse(tables[63],out ExAttr1); int.TryParse(tables[64],out ExAttr3); int.TryParse(tables[65],out ExAttr4); int.TryParse(tables[66],out ExAttr5); int.TryParse(tables[67],out WarnInfo); int.TryParse(tables[68],out CtrlActionID); int.TryParse(tables[69],out BuffEffectID); int.TryParse(tables[70],out EffectName); IconName = tables[71]; SkillNameIcon = tables[72]; Description = tables[73]; BuffDescription = tables[74]; Skillsource = tables[75]; int.TryParse(tables[76],out Skillactmark); int.TryParse(tables[77],out BuffDisplay); } catch (Exception ex) { DebugEx.Log(ex); } } static Dictionary configs = new Dictionary(); public static SkillConfig Get(string id) { if (!inited) { Debug.LogError("SkillConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } SkillConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new SkillConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static SkillConfig Get(int id) { return Get(id.ToString()); } public static List GetKeys() { var keys = new List(); keys.AddRange(configs.Keys); keys.AddRange(rawDatas.Keys); return keys; } public static List GetValues() { var values = new List(); values.AddRange(configs.Values); var keys = new List(rawDatas.Keys); for (int i = 0; i < keys.Count; i++) { values.Add(Get(keys[i])); } return values; } public static bool Has(string id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool Has(int id) { return Has(id.ToString()); } public static bool inited { get; private set; } protected static Dictionary rawDatas = new Dictionary(); public static void Init(bool sync=false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER +"/Skill.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/Skill.txt"); } configs.Clear(); var tempConfig = new SkillConfig(); var preParse = tempConfig is IConfigPostProcess; if (sync) { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new SkillConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new SkillConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; }); } } }