using System.IO; using UnityEngine; public class SceneObjectData { public string resName; public bool isObstacle = false; public Vector3 position; public Vector3 eulerAngles; public void Load(BinaryReader br) { resName = br.ReadString(); isObstacle = br.ReadBoolean(); float _x = br.ReadSingle(); float _y = br.ReadSingle(); float _z = br.ReadSingle(); float _eulerAngle = br.ReadSingle(); position = new Vector3(_x, _y, _z); eulerAngles = new Vector3(0, _eulerAngle, 0); } }