using UnityEngine; using System.IO; namespace H2Engine { [System.Serializable] public class MapTransferPoint { public int effectID; public string stateNameFront; public float flyTimeFront; public string stateNameBack; public float flyTimeBack; public float radius; public Vector3 position; public void Load(BinaryReader br) { effectID = br.ReadInt32(); stateNameFront = br.ReadString(); flyTimeFront = br.ReadSingle(); stateNameBack = br.ReadString(); flyTimeBack = br.ReadSingle(); float _x = br.ReadSingle(); float _y = br.ReadSingle(); float _z = br.ReadSingle(); position = new Vector3(_x, _y, _z); float _r = br.ReadSingle(); radius = _r; } } }