using System.Collections; using System.Collections.Generic; using UnityEngine; namespace vnxbqy.UI { //通用材料副本 public class CommonDungeonSelectModel : Model,IBeforePlayerDataInitialize { public int selectDailyQuestType; //选择的日常任务类型 //通用材料副本,增加时需修改对应的代码和增加vip特权,和 日常任务ID如 DailyQuestType.default8: public const int CommonDungenMapID1 = 2010; public const int CommonDungenMapID2 = 2020; public const int CommonDungenMapID3 = 2030; public const int CommonDungenMapID4 = 2040; public const int CommonDungenMapID5 = 2050; public static Dictionary mapIDToVip = new Dictionary(); public bool IsCheckBuy; //是否提示购买消耗 public override void Init() { mapIDToVip.Add(CommonDungenMapID1, 1001); mapIDToVip.Add(CommonDungenMapID2, 1002); mapIDToVip.Add(CommonDungenMapID3, 1003); mapIDToVip.Add(CommonDungenMapID4, 1004); mapIDToVip.Add(CommonDungenMapID5, 1005); } public override void UnInit() { } public void OnBeforePlayerDataInitialize() { IsCheckBuy = false; } } }