using System.Collections; using System.Collections.Generic; using UnityEngine; namespace vnxbqy.UI { public class FuncRules { public static string ruleKey { get; private set; } public static string m_Title; public static string m_Info; public static void OpenFuncRule(string _ruleKey) { ruleKey = _ruleKey; if (!WindowCenter.Instance.IsOpen()) { WindowCenter.Instance.Open(); } } public static void OpenFuncTip(string title, string info) { m_Title = title; m_Info = info; if (!WindowCenter.Instance.IsOpen()) { WindowCenter.Instance.Open(); } } } }