using UnityEngine; using System.Collections; public class CameraManager { /// /// UI Camera /// private static Camera m_UICamera = null; public static Camera uiCamera { get { return m_UICamera; } set { m_UICamera = value; } } private static Camera m_SceneCamera = null; public static Camera sceneCamera { get { return m_SceneCamera; } set { m_SceneCamera = value; } } }