using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DebugVersionShow : MonoBehaviour { [SerializeField] Text m_Version; private void OnEnable() { if (DebugUtility.Instance.debugAccount && DebugUtility.Instance.debugBranch >= 0) { m_Version.text = string.Format("版本:{0},序号:{1},Debug分支:{2},客户端标识:{3}", VersionConfig.Get().version, VersionConfig.Get().buildIndex, VersionConfig.Get().branch, VersionConfig.Get().clientPackageFlag); } else { m_Version.text = string.Format("版本:{0},序号:{1},分支:{2},客户端标识:{3}", VersionConfig.Get().version, VersionConfig.Get().buildIndex, VersionConfig.Get().branch, VersionConfig.Get().clientPackageFlag); } } }