using UnityEngine; using System.Collections; public class FacingMainCamera : MonoBehaviour { public static Transform mainCemaraTransform; private void LateUpdate() { if (mainCemaraTransform == null) { if (CameraController.Instance != null && CameraController.Instance.CameraObject != null) { mainCemaraTransform = CameraController.Instance.CameraObject.transform; } else { return; } } this.transform.forward = (this.transform.position - mainCemaraTransform.position).normalized; } }