//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, August 11, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class GuideConfig : ConfigBase { public int ID { get ; private set ; } public int Type { get ; private set ; } public int TriggerType { get ; private set ; } public int Condition { get ; private set ; } public int PreGuideId { get ; private set ; } public int[] Steps; public int CanSkip { get ; private set ; } public int RemoveWhenOtherGuide { get ; private set ; } public int CannotCompleteByClick { get ; private set ; } public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; Type=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; TriggerType=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; Condition=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; PreGuideId=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; string[] StepsStringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); Steps = new int[StepsStringArray.Length]; for (int i=0;i