using System; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class CrossServerWin : OneLevelWin { protected override void AddListeners() { base.AddListeners(); SetFunctionListener(0, ClickArenaFunc); SetFunctionListener(1, ClickBossFunc); SetFunctionListener(2, ClickMHBoss); } private void ClickBossFunc() { CloseSubWindows(); WindowCenter.Instance.Open(); functionOrder = 1; } private void ClickArenaFunc() { CloseSubWindows(); WindowCenter.Instance.Open(); functionOrder = 0; } private void ClickMHBoss() { CloseSubWindows(); WindowCenter.Instance.Open("CrossServerMHBossWin"); functionOrder = 2; } } }