public interface IStatus { void Init(H0605_tagObjAddBuff data); void UnInit(uint objID, byte buffType); void Update(); #region 行为限制 bool CanMove(); bool CanRide(); bool CanCollect(); bool CanSit(); bool CanCatch(); bool CanFish(); bool CanDance(); bool CanLook(); bool CanUseItem(); bool CanAttack(int skillSeries); #endregion }