using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Snxxz.UI { public class RankModel : Model { private int m_RankType = 0; public int rankType { get { return m_RankType; } set { m_RankType = value; rankList = PlayerDatas.Instance.rank.GetRankList(value); } } public List rankList { get;private set; } public override void Init() { } public override void UnInit() { } } }